Holograms 101

Walk through of how to access unique features provided by the HoloLens from within an ordinary Unity game, and discussion of new user experience considerations for a holographic world which can be just as challenging as the technical side. Some experience with 3D games programming is recommended but not required to follow the Unity examples.

Followed by a chance to play with a HoloLens.

Location: Date: Time: - Michael Ensly

Part of the
BuzzConf Technology Festival
25-27 November 2016

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